News: Press Releases



EA ships Realtime Worlds’ APB: All Points Bulletin

2 July 2010

Get Tough on the Streets of San Paro in the Year’s Hottest Online Action Game

DUNDEE, UK – June 29, 2010 - Realtime Worlds, Inc. and Electronic Arts Inc. today announced that APB: All Points Bulletin™ is on sale in North America and has shipped to retailers around the world. APB will be available to buy at retail in Europe on July 1 and in the UK on July 2.

APB, recently nominated for Best PC Game by 1Up.com at E3 2010, takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players achieve notoriety by feeding on the city, its people and its businesses … the Criminals. Some live by a higher code and instead feed on the criminals and their organizations … the Enforcers.

“APB shipping to retail represents the fruits of five-years hard work from everyone here at Realtime Worlds,” said Dave Jones, Creative Director of Realtime Worlds. “We’re delighted that APB has launched and look forward to seeing how the player-base drives the San Paro story forward through urban conflict and in-depth customization.”

APB has already achieved critical acclaim from the press, with accolades such as:

  • “Original, daring and exciting.” PC Zone
  • “APB could well be the definitive action game.” IGN.com
  • “APB innovates to dominate.” NowGamer.com
  • “It’s going to be something else. Truly something else.” Guardian.co.uk

“It’s a great source of pride for us to work with Realtime Worlds in the launch of APB, a game that defines a new genre in online multiplayer action,” said David DeMartini, Senior Vice-President and General Manager, EA Partners. “We look forward to seeing how the streets of San Paro will be shaped over time by the creativity of its virtual citizens.”

APB is rated 18 by PEGI and M for Mature by the ESRB. APB is available from leading retailers and online from www.apb.com and www.eastore.com at a standard retail price of $49.95 / RRP £34.99 / €49.99. The game includes 50 hours of action gameplay plus unlimited time in APB’s social districts customizing, socializing and trading in the marketplace. Once the 50-hours are up, players have flexibility: top up their game time from as little as $6.99 (£5.59, €6.29) for an additional 20 hours, or opt to purchase a 30-day unlimited package for only $9.99 (£7.99, €8.99) with discounts available for 90 and 180 days. APB also provides avenues for accomplished gamers or creators to earn rewards for their creativity and subsidize their ongoing costs with their in-game efforts.

Realtime Worlds, EA announce global ship dates for APB, pre-order incentives, evolutionary payment model

6 May 2010

Summer global release set for year’s hottest online action game

Dundee, UK — April 30, 2010 — Realtime Worlds, Inc. and Electronic Arts Inc. (NASDAQ: ERTS), today announced that APB (All Points Bulletin™) will be released for the PC on June 29 in North America, July 1 in mainland Europe and July 2 in the UK. APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses — the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations — the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB.

“We’re delighted to finally be announcing the release date for APB, and we’re looking forward to welcoming players on to the mean streets of San Paro,” said David Jones, Creative Director of Realtime Worlds. “Gamers will soon get to experience a world of unparalleled customization, conflict and celebrity – whether they choose to be a Criminal or an Enforcer.”

Founded by industry legend David Jones, creator of Lemmings, Grand Theft Auto 1 & 2 and Crackdown, Realtime Worlds’ latest project, APB, introduces a unique payment model defined by three core concepts: value, flexibility and no commitments. Players pay precisely for time spent in the game’s action districts.

Gamers can purchase a retail version of APB either in-store or via digital download at standard retail price of SRP $49.99, £34.99, €49.99. The game includes 50 hours of action gameplay out of the box plus unlimited time in APB’s social districts customizing, socializing and trading in the marketplace. Once the 50-hours are up, players have flexibility: top up their game time from as little as SRP $6.99 (£5.59, €6.29) for an additional 20 hours, or opt to purchase a 30-day unlimited package for only SRP $9.99 (£7.99, €8.99) with discounts available for 90 and 180 days. In addition to this flexible payment model, players can also earn game time by actually playing the game. APB provides avenues for accomplished gamers or creators to earn rewards for their creativity and subsidize their ongoing costs with their in-game efforts.

“We wanted to provide a simple and flexible way for occasional and core players alike to pay for their play without being financially tethered to the game,” Jones said. “The model also provides an opportunity for customers to subsidize their costs by leveraging their talent or market savvy in the ‘points’ Marketplace. Highly talented players could potentially even play for free in this way.”

Customers can pre-order the game from leading retailers and online from www.apb.com and www.eastore.com. Pre-order incentives include early access ‘APB VIP’ game time, access to the ‘Key to the City’ demo, exclusive in-game Asylum Upgraded Criminal Car and Enforcer upgraded Patrol Car, C.S.A Enforcer and Asylum Criminal clothing, ‘Chicken’ and ‘Strike-a-pose’ exclusive Emotes.

“It’s an honor to be working with Realtime Worlds to bring an exciting and original new IP to PC gamers,” said David DeMartini, Senior Vice-President and General Manager, EA Partners. “We’re confident that the action and customization in the game will prove to be a huge hit.”

APB is rated 18 by PEGI and is not yet rated by the ESRB. Please visit www.pegi.info for more information. For more information on APB, please visit www.apb.com. Follow us on Twitter at http://twitter.com/apbgame and Facebook www.facebook.com/apbgame.

Realtime Worlds named as UK technology’s hottest prospect

6 October 2009

DUNDEE, Scotland — Oct. 2, 2009 — In a bid to find the technology stars of the future, the Tech Media Invest 2009 (TMI) programme came to its conclusion last night at the Emirates stadium, with PricewaterhouseCoopers LLP (PwC) awarding the Hottest Prospect award to Realtime Worlds (RTW).

This young, Dundee-based, technology company specialises in video gaming, employing cutting edge software to enable players to compete against each other online – using customised avatars, vehicles and weapons. Their latest project All Points Bulletin (APB) is being heralded as a huge step forward in persistent multi-player online gaming. Founded by Dave Jones, RTW boast a talented team of 300 with a tremendous history of creating some of the world’s best-selling video games, including the original Grand Theft Auto, Lemmings and more recently, the double-BAFTA winning, multi-million seller Crackdown.

TMI showcases outstanding technology and media companies in the UK, with over 50 presentations from young, fast growing companies, and is sponsored by PwC. Up against RTW for the award were Adjug, Comufy, Huddle, and Slicethepie.

“Realtime Worlds impressed with the innovative technology behind their games, the quality and vision of their management team and the sheer energy and enthusiasm of their wider employees,” said Brian Henderson, director, PricewaterhouseCoopers LLP and one of the judges. “Video gaming is a fast growing $42 billion worldwide industry which spans many platforms. The structural shift to digital makes this industry even more exciting and filled with opportunity for great companies such as RTW.”

The PwC Hottest Prospect award focuses on those companies showing promise to be the next big thing in a digital world where new apps and technologies are changing on an almost daily basis.
Those shortlisted were selected for their high growth potential, based on their submissions, presentations and in depth interviews throughout the summer.

“Realtime Worlds are delighted to have won the Hottest Prospect award at Tech Media Invest 2009,” said Gary Dale, CEO, Realtime Worlds. “This is an exciting period for the company as we head towards the launch of APB next year. We are thrilled that the judges appreciated the potential for the company and our people and share our corporate vision, ambition and our enthusiasm for APB.”

Realtime Worlds’ continued growth in Dundee

30 September 2009

RTW opens additional office space to house continued growth

DUNDEE, Scotland — Aug. 27, 2009 — Realtime Worlds, the leading independent video game developer, proudly unveiled its latest office space with an open evening tonight. The 8,000 sq ft premises in addition to its existing 26,000 sq ft location allow the company to continue to grow towards a successful APB launch in early 2009, currently standing at 265 in Dundee, with that set to grow to in excess of 300 by the end of the year. Read more →

Realtime Worlds bolsters management team

1 July 2009

U.S. executive joins Realtime Worlds

DUNDEE, Scotland — July 1, 2009 — Realtime Worlds, the leading independent video game developer, announced today that Joshua Howard has joined the company as Program Manager. Joshua was most recently an executive at Hidden City Games, a virtual world/games portal company based in Seattle. Prior to that he was studio head of Carbonated Games, Microsoft’s casual games studio, having been at Microsoft for 15 years. Read more →

EA joins forces with Realtime Worlds for All Points Bulletin™

1 June 2009

Highly Anticipated Persistent Online Multiplayer Game Coming to PC in Early 2010

Read more →

Realtime Worlds solidifies commitment to gamers by choosing Internap for services

29 May 2009

Internap Provides the Engine that Powers Realtime Worlds as It Promises Gamers The Ultimate Online Experiencetm

Read more →

Realtime Worlds names leading video game industry executive Gary Dale as new CEO

27 April 2009

Former Take-Two Exec Assumes Helm of Innovative Interactive Entertainment Company on Verge of First Online Game Launch

BOULDER, Colo. – April 27, 2009– Realtime Worlds, Inc., a leading independent video game developer and publisher, has chosen respected interactive entertainment executive Gary Dale as its new chief executive officer. Read more →

Realtime Worlds now offering overtime

7 April 2009

Company rewards the best staff with the best benefits package

Dundee, Scotland — April 7, 2009 — Realtime Worlds, the leading independent video game developer, announced today that is now offering paid overtime to its developers. Read more →

Realtime Worlds expands Operations team

1 April 2009

Appointments of Director of Customer Service and Manager of Game Operations

Boulder, Colo. and Dundee, Scotland — April 1, 2009 — Realtime Worlds, the leading independent video game developer, announced today that it has boosted its Operations team in Boulder, Colo. with the high profile appointments of Will Leverett as Director of Customer Service, and of Patrick Bays as Manager of Game Operations. Read more →

Realtime Worlds offers lifeline in credit crunch

20 March 2009

Recruiting for over 40 additional staff

DUNDEE, Scotland — March 20, 2009 — Realtime Worlds, the leading independent video game developer, announced today that it is attending next weeks Game Developer Conference in San Francisco to look for more than 40 additional staff to fill current vacancies. The company is offering a unique contract package tailored to appeal to those who would like a secure income to ride out the credit crunch, without the hassle of a long-term commitment. Read more →

David Jones to keynote industry conferences

17 March 2009

Realtime Worlds CEO David Jones will be delivering keynote speeches at both Newcastle’s Game Horizon in June, and at Brighton’s Develop Conference in July. Read more →

First Realtime Worlds Student Programming Contest a success

16 March 2009

The first Realtime Worlds Student Programming Contest was held on 7th March 2009, with 31 students from a variety of Scottish universities taking part. Read more →

Realtime Worlds expands senior management team

21 October 2008

Respected gaming veterans join award-winning developer.

DUNDEE, Scotland – October 21, 2008 – Realtime Worlds, a leading independent video game developer, announced today the appointment of Brian Ullrich as the company’s Director of Development, and of Robert Rice as the company’s Vice President of Online Operations. Read more →

Realtime Worlds scoops third Develop award

31 July 2008

Leading industry award ceremony recognises ground-breaking Business Development achievements.

DUNDEE, Scotland July 31, 2008 Realtime Worlds, a leading independent video game developer, continued their Develop 2007 award success of five nominations and two awards, by beating off stiff competition to win the acclaimed Business Development category at the 2008 Develop Industry Excellence Awards in Brighton last night. Read more →

RTW appoints APB Community Relations Manager

10 June 2008

Realtime Worlds today announced that Chris ‘Ulric’ Dye has joined their team as Community Relations Manager for the highly anticipated MMO APB (www.apb.com). Read more →

Realtime Worlds regains global distribution rights to APB

21 April 2008

BOULDER, Colo. and DUNDEE, Scotland, UK – April 21, 2008 – Realtime Worlds, Inc., a leading independent video game developer, today announced that it has regained the global distribution rights to All Points Bulletin (APB), the highly-anticipated urban-themed massively multiplayer online game (MMOG) under development in the company’s Dundee studio.  The move follows Realtime Worlds’ recent US$50 million second round funding and provides the company with the independence to push creative boundaries in the development of the game and to take a more active role in managing APB’s global distribution strategy. Read more →

Realtime Worlds secures $50 million in second round funding

14 April 2008

Capital from Maverick, NEA and WPP Positions Leading Game Developer for Accelerated Growth and Innovation

DUNDEE, Scotland, UK and BOULDER, Colo. – April 14, 2008 – Realtime Worlds, a leading independent video game developer, today announced that it has raised $50 million USD in Series B funding. Maverick Capital, the renowned investment firm founded by Lee Ainslie, led the new investment round with existing investor New Enterprise Associates and WPP, a world leader in marketing communications services. The Series B investment will support Realtime Worlds’ continued growth and expansion as the company develops new creative properties and brings innovative online gaming experiences to market. Read more →

New office pictures online

17 November 2007

See About/Studio Tour

Realtime Worlds leads Europe with BAFTA double win

24 October 2007

Realtime Worlds won two BAFTA’s for ‘Action and Adventure’ and ‘Use of Audio’ at the gaming industry BAFTAs in London on Tuesday 23rd October, making it the most successful European studio at the ceremony. Read more →

Crackdown five-times BAFTA nominated

25 September 2007

Crackdown and Realtime Worlds are delighted to announce they have been nominated for no less than five gaming BAFTAs, in the categories of Action and Adventure, Gameplay, Multiplayer, Technical Achievement and Use of Audio.

Thank you to everyone who supported us!

Develop awards success

25 July 2007

Realtime Worlds enjoyed major success at the 2007 Develop Industry Excellence Awards – winning the Innovation prize for Crackdown, as well as being voted best New UK Studio. In addition, RTW Chairman Ian Hetherington was crowned Development Legend. Read more →

Record-breaking award nominations

8 June 2007

Crackdown and Realtime Worlds have been nominated for an unprecedented seven awards at the upcoming Develop Industry Excellence Awards – the most nominations for one company in the event’s five year history. Read more →

Crackdown downloadable content available

11 May 2007

With more than 885,000 units of “Crackdown” sold-through in only two months, Microsoft Game Studios and Realtime Worlds are extending the game’s unparalleled experience, offering gamers several exciting new features, including vehicles, weapons, game modes and seven highly explosive, new Achievements. Read more →

Crackdown hits the streets – and a million downloads

23 February 2007

Realtime Worlds is delighted to announce that the demo of Crackdown, exclusive to Xbox 360, has now been downloaded and played by over one million Xbox Live subscribers!

In addition, as of today, Crackdown is now available worldwide. Having been flying off the shelves in North America since February 20th, and in Japan since February 22nd, today sees the Europe-wide launch of the already chart-topping title.

Crackdown goes gold, demo now available

24 January 2007

Crackdown was recently announced as having gone Gold, with the release dates confirmed as February 20th in North America, and February 23rd in Europe.

The demo for Crackdown is now available for download on Xbox Live Marketplace.

The first review for Crackdown is in! None other than Official Xbox Magazine gave Crackdown 9 out of 10, summarised with “Crackdown is style. Crackdown is all-out action. Crackdown is an absolute riot.”

Realtime Worlds receives financing from New Enterprise Associates

18 December 2006

Leading games developer to enhance world-class team Realtime Worlds, a leading independent video game developer, has received a $31 Million USD financing from New Enterprise Associates (NEA), one of the world’s leading venture capital firms. This investment enables Realtime Worlds to build new industry-leading video game franchises and recruit top programming and game development talent from around the world. Read more →