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	<title>Realtime Worlds &#187; Press Releases</title>
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		<title>EA ships Realtime Worlds&#8217; APB: All Points Bulletin</title>
		<link>http://www.realtimeworlds.com/2010/07/02/ea-ships-realtime-worlds-apb-all-points-bulletin/</link>
		<comments>http://www.realtimeworlds.com/2010/07/02/ea-ships-realtime-worlds-apb-all-points-bulletin/#comments</comments>
		<pubDate>Fri, 02 Jul 2010 15:44:49 +0000</pubDate>
		<dc:creator>Steve Love</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=6773</guid>
		<description><![CDATA[Realtime Worlds, Inc. and Electronic Arts Inc. today announced that APB: All Points Bulletin™ is on sale in North America and has shipped to retailers around the world. APB will be available to buy at retail in Europe on July 1 and in the UK on July 2.]]></description>
			<content:encoded><![CDATA[<h4>Get Tough on the Streets of San Paro in the Year&#8217;s Hottest Online Action Game</h4>
<p><b>DUNDEE, UK &#8211; June 29, 2010 -</b> Realtime Worlds, Inc. and Electronic Arts Inc. today announced that APB: All Points Bulletin™ is on sale in North America and has shipped to retailers around the world. APB will be available to buy at retail in Europe on July 1 and in the UK on July 2.</p>
<p>APB, recently nominated for Best PC Game by 1Up.com at E3 2010, takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players achieve notoriety by feeding on the city, its people and its businesses … the Criminals. Some live by a higher code and instead feed on the criminals and their organizations … the Enforcers.</p>
<p>&#8220;APB shipping to retail represents the fruits of five-years hard work from everyone here at Realtime Worlds,&#8221; said Dave Jones, Creative Director of Realtime Worlds. &#8220;We&#8217;re delighted that APB has launched and look forward to seeing how the player-base drives the San Paro story forward through urban conflict and in-depth customization.&#8221;</p>
<p>APB has already achieved critical acclaim from the press, with accolades such as:</p>
<ul>
<li>&#8220;Original, daring and exciting.&#8221; <b>PC Zone</b></li>
<li>&#8220;APB could well be the definitive action game.&#8221; <b>IGN.com</b></li>
<li>&#8220;APB innovates to dominate.&#8221; <b>NowGamer.com</b></li>
<li>&#8220;It&#8217;s going to be something else. Truly something else.&#8221; <b>Guardian.co.uk</b></li>
</ul>
<p>&#8220;It&#8217;s a great source of pride for us to work with Realtime Worlds in the launch of APB, a game that defines a new genre in online multiplayer action,&#8221; said David DeMartini, Senior Vice-President and General Manager, EA Partners. &#8220;We look forward to seeing how the streets of San Paro will be shaped over time by the creativity of its virtual citizens.&#8221;</p>
<p>APB is rated 18 by PEGI and M for Mature by the ESRB. APB is available from leading retailers and online from <a href="http://www.apb.com">www.apb.com</a> and <a href="http://www.eastore.com">www.eastore.com</a> at a standard retail price of $49.95 / RRP £34.99 / €49.99. The game includes 50 hours of action gameplay plus unlimited time in APB&#8217;s social districts customizing, socializing and trading in the marketplace. Once the 50-hours are up, players have flexibility: top up their game time from as little as $6.99 (£5.59, €6.29) for an additional 20 hours, or opt to purchase a 30-day unlimited package for only $9.99 (£7.99, €8.99) with discounts available for 90 and 180 days. APB also provides avenues for accomplished gamers or creators to earn rewards for their creativity and subsidize their ongoing costs with their in-game efforts.</p>
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		<title>Realtime Worlds, EA announce global ship dates for APB, pre-order incentives, evolutionary payment model</title>
		<link>http://www.realtimeworlds.com/2010/05/06/realtime-worlds-ea-announce-global-ship-dates-for-apb-pre-order-incentives-evolutionary-payment-model/</link>
		<comments>http://www.realtimeworlds.com/2010/05/06/realtime-worlds-ea-announce-global-ship-dates-for-apb-pre-order-incentives-evolutionary-payment-model/#comments</comments>
		<pubDate>Thu, 06 May 2010 21:08:05 +0000</pubDate>
		<dc:creator>Steve Love</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=6134</guid>
		<description><![CDATA[Realtime Worlds, Inc. and Electronic Arts Inc. today announced that APB (All Points Bulletin&#8482;) will be released for the PC on June 29 in North America, July 1 in mainland Europe and July 2 in the UK.]]></description>
			<content:encoded><![CDATA[<h4>Summer global release set for year&#8217;s hottest online action game</h4>
<p><b>Dundee, UK &mdash; April 30, 2010 &mdash;</b> Realtime Worlds, Inc. and Electronic Arts Inc. (NASDAQ: ERTS), today announced that APB (All Points Bulletin&trade;) will be released for the PC on June 29 in North America, July 1 in mainland Europe and July 2 in the UK. APB takes the universal theme of Criminals and Enforcers and brings it to a persistent, open-world, online multiplayer setting in the modern, crime-ridden fictional city of San Paro. Some players will achieve notoriety by feeding on the city, its people and its businesses &mdash; the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations &mdash; the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB.</p>
<p>&#8220;We&#8217;re delighted to finally be announcing the release date for APB, and we&#8217;re looking forward to welcoming players on to the mean streets of San Paro,&#8221; said David Jones, Creative Director of Realtime Worlds. &#8220;Gamers will soon get to experience a world of unparalleled customization, conflict and celebrity – whether they choose to be a Criminal or an Enforcer.&#8221;</p>
<p>Founded by industry legend David Jones, creator of Lemmings, Grand Theft Auto 1 &#038; 2 and Crackdown, Realtime Worlds&#8217; latest project, APB, introduces a unique payment model defined by three core concepts: value, flexibility and no commitments. Players pay precisely for time spent in the game&#8217;s action districts.</p>
<p>Gamers can purchase a retail version of APB either in-store or via digital download at standard retail price of SRP $49.99, £34.99, €49.99. The game includes 50 hours of action gameplay out of the box plus unlimited time in APB&#8217;s social districts customizing, socializing and trading in the marketplace. Once the 50-hours are up, players have flexibility: top up their game time from as little as SRP $6.99 (£5.59, €6.29) for an additional 20 hours, or opt to purchase a 30-day unlimited package for only SRP $9.99 (£7.99, €8.99) with discounts available for 90 and 180 days. In addition to this flexible payment model, players can also earn game time by actually playing the game. APB provides avenues for accomplished gamers or creators to earn rewards for their creativity and subsidize their ongoing costs with their in-game efforts.</p>
<p>&#8220;We wanted to provide a simple and flexible way for occasional and core players alike to pay for their play without being financially tethered to the game,&#8221; Jones said. &#8220;The model also provides an opportunity for customers to subsidize their costs by leveraging their talent or market savvy in the &#8216;points&#8217; Marketplace. Highly talented players could potentially even play for free in this way.&#8221;</p>
<p>Customers can pre-order the game from leading retailers and online from <a href="http://www.apb.com">www.apb.com</a> and <a href="http://www.eastore.com">www.eastore.com</a>. Pre-order incentives include early access &#8216;APB VIP&#8217; game time, access to the &#8216;Key to the City&#8217; demo, exclusive in-game Asylum Upgraded Criminal Car and Enforcer upgraded Patrol Car, C.S.A Enforcer and Asylum Criminal clothing, &#8216;Chicken&#8217; and &#8216;Strike-a-pose&#8217; exclusive Emotes.</p>
<p>&#8220;It&#8217;s an honor to be working with Realtime Worlds to bring an exciting and original new IP to PC gamers,&#8221; said David DeMartini, Senior Vice-President and General Manager, EA Partners. &#8220;We&#8217;re confident that the action and customization in the game will prove to be a huge hit.&#8221;</p>
<p>APB is rated 18 by PEGI and is not yet rated by the ESRB. Please visit <a href="http://www.pegi.info">www.pegi.info</a> for more information. For more information on APB, please visit <a href="http://www.apb.com">www.apb.com</a>. Follow us on Twitter at <a href="http://twitter.com/apbgame">http://twitter.com/apbgame</a> and Facebook <a href="http://www.facebook.com/apbgame">www.facebook.com/apbgame</a>.</p>
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		<title>Realtime Worlds named as UK technology’s hottest prospect</title>
		<link>http://www.realtimeworlds.com/2009/10/06/realtime-worlds-named-as-uk-technology%e2%80%99s-hottest-prospect/</link>
		<comments>http://www.realtimeworlds.com/2009/10/06/realtime-worlds-named-as-uk-technology%e2%80%99s-hottest-prospect/#comments</comments>
		<pubDate>Tue, 06 Oct 2009 15:45:38 +0000</pubDate>
		<dc:creator>Steve Love</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=2734</guid>
		<description><![CDATA[<b>DUNDEE, Scotland</b> &#8212; Oct. 2, 2009 &#8212; In a bid to find the technology stars of the future, the Tech Media Invest 2009 (TMI) programme came to its conclusion last night at the Emirates stadium, with PricewaterhouseCoopers LLP (PwC) awarding the Hottest Prospect award to Realtime Worlds (RTW).]]></description>
			<content:encoded><![CDATA[<p><b>DUNDEE, Scotland</b> &mdash; Oct. 2, 2009 &mdash; In a bid to find the technology stars of the future, the Tech Media Invest 2009 (TMI) programme came to its conclusion last night at the Emirates stadium, with PricewaterhouseCoopers LLP (PwC) awarding the Hottest Prospect award to Realtime Worlds (RTW).</p>
<p>This young, Dundee-based, technology company specialises in video gaming, employing cutting edge software to enable players to compete against each other online – using customised avatars, vehicles and weapons. Their latest project All Points Bulletin (APB) is being heralded as a huge step forward in persistent multi-player online gaming. Founded by Dave Jones, RTW boast a talented team of 300 with a tremendous history of creating some of the world’s best-selling video games, including the original Grand Theft Auto, Lemmings and more recently, the double-BAFTA winning, multi-million seller Crackdown.</p>
<p>TMI showcases outstanding technology and media companies in the UK, with over 50 presentations from young, fast growing companies, and is sponsored by PwC. Up against RTW for the award were Adjug, Comufy, Huddle, and Slicethepie. </p>
<p>&#8220;Realtime Worlds impressed with the innovative technology behind their games, the quality and vision of their management team and the sheer energy and enthusiasm of their wider employees,&#8221; said Brian Henderson, director, PricewaterhouseCoopers LLP and one of the judges. &#8220;Video gaming is a fast growing $42 billion worldwide industry which spans many platforms. The structural shift to digital makes this industry even more exciting and filled with opportunity for great companies such as RTW.&#8221; </p>
<p>The PwC Hottest Prospect award focuses on those companies showing promise to be the next big thing in a digital world where new apps and technologies are changing on an almost daily basis.<br />
Those shortlisted were selected for their high growth potential, based on their submissions, presentations and in depth interviews throughout the summer.</p>
<p>&#8220;Realtime Worlds are delighted to have won the Hottest Prospect award at Tech Media Invest 2009,&#8221; said Gary Dale, CEO, Realtime Worlds. &#8220;This is an exciting period for the company as we head towards the launch of APB next year. We are thrilled that the judges appreciated the potential for the company and our people and share our corporate vision, ambition and our enthusiasm for APB.&#8221;</p>
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		<title>Realtime Worlds&#8217; continued growth in Dundee</title>
		<link>http://www.realtimeworlds.com/2009/09/30/realtime-worlds-continued-growth-in-dundee/</link>
		<comments>http://www.realtimeworlds.com/2009/09/30/realtime-worlds-continued-growth-in-dundee/#comments</comments>
		<pubDate>Thu, 01 Oct 2009 00:22:48 +0000</pubDate>
		<dc:creator>Steve Love</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=2364</guid>
		<description><![CDATA[Realtime Worlds proudly unveiled its latest office space with an open evening tonight. The 8,000 sq ft premises in addition to its existing 26,000 sq ft location allow the company to continue to grow towards a successful APB launch in early 2009, currently standing at 265 in Dundee, with that set to grow to in excess of 300 by the end of the year.]]></description>
			<content:encoded><![CDATA[<h4>RTW opens additional office space to house continued growth</h4>
<p>DUNDEE, Scotland &mdash; Aug. 27, 2009 &mdash; Realtime Worlds, the leading independent video game developer, proudly unveiled its latest office space with an open evening tonight. The 8,000 sq ft premises in addition to its existing 26,000 sq ft location allow the company to continue to grow towards a successful APB launch in early 2009, currently standing at 265 in Dundee, with that set to grow to in excess of 300 by the end of the year.<span id="more-2364"></span></p>
<p>Studio manager Colin Macdonald explained the importance of the evening: &#8220;When we opened our current facility less than three years ago we hadn&#8217;t yet shipped our first game. Since then we&#8217;ve had tremendous commercial and critical success, and have done the lion&#8217;s share of the work towards a successful launch of our online title APB. This additional space allows us to continue to grow at the pace needed to attain the quality of a game like APB, and build the infrastructure required to support its online launch.&#8221;</p>
<p>Realtime Worlds currently has over <a href="/careers/">40 vacancies</a>, listed at www.realtimeworlds.com.</p>
<style type='text/css'>#gallery-1 {margin: auto;}#gallery-1 .gallery-item {float: left;margin-top: 10px;text-align: center;width: 33%;}#gallery-1 img {border: 2px solid #cfcfcf;}#gallery-1 .gallery-caption {margin-left: 0;}</style>
<div id='gallery-1' class='gallery galleryid-2364'>
<dl class='gallery-item'>
<dt class='gallery-icon'><a href='http://us.media.apb.com/images/rtw/RTW-Office-Opening-01.jpg' title='The newest Realtime Worlds office space in Dundee, Scotland.'><img width="150" height="150" src="http://us.media.apb.com/images/rtw/RTW-Office-Opening-01-150x150.jpg" class="attachment-thumbnail" alt="Office Opening Photo" title="The newest Realtime Worlds office space in Dundee, Scotland." /></a>	</dt>
<dd class='gallery-caption'>The newest Realtime Worlds office space in Dundee, Scotland.</dd>
</dl>
<dl class='gallery-item'>
<dt class='gallery-icon'><a href='http://us.media.apb.com/images/rtw/RTW-Office-Opening-02.jpg' title='The new office space boasts an open environment.'><img width="150" height="150" src="http://us.media.apb.com/images/rtw/RTW-Office-Opening-02-150x150.jpg" class="attachment-thumbnail" alt="Office Opening Photo" title="The new office space boasts an open environment." /></a></dt>
<dd class='gallery-caption'>The new office space boasts an open environment.</dd>
</dl>
<dl class='gallery-item'>
<dt class='gallery-icon'><a href='http://us.media.apb.com/images/rtw/RTW-Office-Opening-03.jpg' title='Greenery makes the world a happier place.'><img width="150" height="150" src="http://us.media.apb.com/images/rtw/RTW-Office-Opening-03-150x150.jpg" class="attachment-thumbnail" alt="Office Opening Photo" title="Greenery makes the world a happier place." /></a></dt>
<dd class='gallery-caption'>Greenery makes the world a happier place.</dd>
</dl>
<p><br style="clear: both" />
<dl class='gallery-item'>
<dt class='gallery-icon'><a href='http://us.media.apb.com/images/rtw/RTW-Office-Opening-04.jpg' title='Just don't spill any food on the new carpet.'><img width="150" height="150" src="http://us.media.apb.com/images/rtw/RTW-Office-Opening-04-150x150.jpg" class="attachment-thumbnail" alt="Office Opening Photo" title="Just don't spill any food on the new carpet." /></a></dt>
<dd class='gallery-caption'>Just don&#8217;t spill any food on the new carpet.</dd>
</dl>
<dl class='gallery-item'>
<dt class='gallery-icon'><a href='http://us.media.apb.com/images/rtw/RTW-Office-Opening-05.jpg' title='Celebrating the office opening.'><img width="150" height="150" src="http://us.media.apb.com/images/rtw/RTW-Office-Opening-05-150x150.jpg" class="attachment-thumbnail" alt="Office Opening Photo" title="Celebrating the office opening." /></a></dt>
<dd class='gallery-caption'>Celebrating the office opening.</dd>
</dl>
<dl class='gallery-item'>
<dt class='gallery-icon'><a href='http://us.media.apb.com/images/rtw/RTW-Office-Opening-06.jpg' title='Welcome to the new Realtime Worlds office space.'><img width="150" height="150" src="http://us.media.apb.com/images/rtw/RTW-Office-Opening-06-150x150.jpg" class="attachment-thumbnail" alt="Office Opening Photo" title="Welcome to the new Realtime Worlds office space." /></a></dt>
<dd class='gallery-caption'>Welcome to the new Realtime Worlds office space.</dd>
</dl>
<p><br style='clear: both;' /></div>
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		<title>Realtime Worlds bolsters management team</title>
		<link>http://www.realtimeworlds.com/2009/07/01/realtime-worlds-bolsters-management-team/</link>
		<comments>http://www.realtimeworlds.com/2009/07/01/realtime-worlds-bolsters-management-team/#comments</comments>
		<pubDate>Wed, 01 Jul 2009 15:44:29 +0000</pubDate>
		<dc:creator>Steve Love</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=1072</guid>
		<description><![CDATA[U.S. executive joins Realtime Worlds
DUNDEE, Scotland &#8212; July 1, 2009 &#8212; Realtime Worlds, the leading independent video game developer, announced today that Joshua Howard has joined the company as Program Manager. Joshua was most recently an executive at Hidden City Games, a virtual world/games portal company based in Seattle. Prior to that he was studio [...]]]></description>
			<content:encoded><![CDATA[<h4>U.S. executive joins Realtime Worlds</h4>
<p>DUNDEE, Scotland &mdash; July 1, 2009 &mdash; Realtime Worlds, the leading independent video game developer, announced today that Joshua Howard has joined the company as Program Manager. Joshua was most recently an executive at Hidden City Games, a virtual world/games portal company based in Seattle. Prior to that he was studio head of Carbonated Games, Microsoft&#8217;s casual games studio, having been at Microsoft for 15 years.<span id="more-1072"></span></p>
<p>As the Program Manager, Joshua will be responsible for coordinating across RTW’s numerous functions (development, operations, marketing, business development) and with its external partners to successfully deliver the APB online gaming experience to millions of gamers.</p>
<p>Joshua commented &#8220;I was drawn to Realtime Worlds because they had the expertise and experience to deliver on their ambitious goals. I am very pleased at the chance to be a part of Realtime Worlds, to help ship APB, and to be working with the tremendously talented people here focused on the vision of creating great games.&#8221;</p>
<p>Realtime Worlds currently has over 40 vacancies, listed at www.realtimeworlds.com.</p>
<p><b>About Realtime Worlds</b></p>
<p>Founded in 2002 by Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, and recently joined by CEO Gary Dale, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 250, its experienced teams have a tremendous history of creating some of the world&#8217;s bestselling video games, including the global hit franchises &#8216;Lemmings&#8217; and &#8216;Grand Theft Auto&#8217;. </p>
<p>Realtime Worlds launched its first title, Crackdown, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.4 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.</p>
<p>Realtime Worlds is currently working on All Points Bulletin (<a href="http://www.apb.com">www.apb.com</a>), a persistent, online action game with a contemporary urban setting and themed around celebrity, conflict, competition and creativity. In June 2009 Realtime Worlds entered into an exclusive marketing and distribution agreement with EA Partners to bring APB to PC in early 2010.</p>
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		<title>EA joins forces with Realtime Worlds for All Points Bulletin™</title>
		<link>http://www.realtimeworlds.com/2009/06/01/ea-joins-forces-with-realtime-worlds-for-all-points-bulletin/</link>
		<comments>http://www.realtimeworlds.com/2009/06/01/ea-joins-forces-with-realtime-worlds-for-all-points-bulletin/#comments</comments>
		<pubDate>Mon, 01 Jun 2009 22:20:16 +0000</pubDate>
		<dc:creator>Scott Dudley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=969</guid>
		<description><![CDATA[Highly Anticipated Persistent Online Multiplayer Game Coming to PC in Early 2010

Redwood City, CA – June 1, 2009 – Electronic Arts Inc. (NASDAQ: ERTS) and Realtime Worlds, Inc. announced today that they have entered an exclusive marketing and distribution agreement for North America and Europe that will bring the highly-anticipated  All Points Bulletin™ (APB) [...]]]></description>
			<content:encoded><![CDATA[<h4>Highly Anticipated Persistent Online Multiplayer Game Coming to PC in Early 2010</h4>
<p><span id="more-969"></span><br />
<strong>Redwood City, CA – June 1, 2009</strong> – Electronic Arts Inc. (NASDAQ: ERTS) and Realtime Worlds, Inc. announced today that they have entered an exclusive marketing and distribution agreement for North America and Europe that will bring the highly-anticipated  <strong><em>All Points Bulletin™</em></strong> (APB) to PC in early 2010. Founded by industry veteran David Jones, creator of Lemming’s, Grand Theft Auto 1&amp;2 and Crackdown, Realtime Worlds’ latest project takes the universal theme of Criminals and Enforcement and brings it to a persistent, open world multiplayer setting in a modern, crime-ridden city.</p>
<p>“After a few years of quietly working on APB I’m extremely excited to be able to show it publically for the first time” said David Jones, Founder and Creative Director of Realtime Worlds. “To also be able to announce our marketing and distribution agreement with EA Partners at the same time is the cream on top. It’s very evident that EA Partners are clearly in-sync with our vision for APB and between us we aim to ensure gamers understand why it’s unique, and share our excitement”</p>
<p>“Throughout his career David Jones has continually forged new creative paths in interactive entertainment,” said David DeMartini, Senior Vice President and General Manager, EA Partners. “David and the team at Realtime Worlds are set to do it once again with APB. We are thrilled to have the opportunity to partner with them in introducing online persistence to 3rd person, open-world action games and defining a new category within the genre.”</p>
<p>APB is a new breed of online game. Set in a persistent living, breathing open-world urban environment where fame and fortune awaits all players. Some players will achieve this by feeding on the city, its people and its businesses…the Criminals. Some will live by a higher code and instead feed on the criminals and their organizations…the Enforcers. This dynamic where players become the core content for other players is one of the many unique features of APB. Its deep, rich customization system provides players with the ability to completely personalize their identity. Looks, clothing, vehicles and even music, all to astonishing detail and quality.</p>
<p>To download the debut trailer for APB, as well as new screens and artwork, please visit <a href="http://info.ea.com">http://info.ea.com</a></p>
<p>For more information on APB please visit <a href="http://www.apb.com/">http://www.apb.com/</a></p>
<div style="text-align: center">###</div>
<p><strong>About Realtime Worlds</strong><br />
Founded in 2002 by Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, <a href="http://www.realtimeworlds.com">Realtime Worlds</a> is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 230, the company’s experienced teams have a tremendous history of creating some of the world’s bestselling video games, including the global hit franchises “Lemmings” and “Grand Theft Auto.” Realtime Worlds&#8217; first game, Crackdown, launched exclusively on Xbox 360 in early 2007, and won multiple awards including BAFTA and Develop Industry Excellence awards on the way to sales of 1.5 million copies.  For more information on Realtime Worlds, visit <a href="http://www.realtimeworlds.com">www.realtimeworlds.com</a>.</p>
<p><strong>About Electronic Arts </strong><br />
Electronic Arts Inc. (EA), headquartered in Redwood City, California, is a leading global interactive entertainment software company. Founded in 1982, the Company develops, publishes, and distributes interactive software worldwide for video game systems, personal computers, wireless devices and the Internet. Electronic Arts markets its products under four brand names: EATM, EA SPORTSTM, EA Mobile TM and POGOTM. In fiscal 2009, EA posted GAAP net revenue of $4.2 billion and had 31 titles that sold more than one million copies. EA&#8217;s homepage and online game site is <a href="http://www.ea.com">www.ea.com</a>. More information about EA&#8217;s products and full text of press releases can be found on the Internet at <a href="http://info.ea.com">http://info.ea.com</a>.<br />
EA, EA SPORTS, EA Mobile and POGO are trademarks or registered trademarks of Electronic Arts Inc. in the U.S. and/or other countries. All other trademarks are the property of their respective owners.</p>
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		<title>Realtime Worlds solidifies commitment to gamers by choosing Internap for services</title>
		<link>http://www.realtimeworlds.com/2009/05/29/realtime-worlds-solidifies-commitment-to-gamers-by-choosing-internap-for-services/</link>
		<comments>http://www.realtimeworlds.com/2009/05/29/realtime-worlds-solidifies-commitment-to-gamers-by-choosing-internap-for-services/#comments</comments>
		<pubDate>Fri, 29 May 2009 16:31:56 +0000</pubDate>
		<dc:creator>Scott Dudley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=963</guid>
		<description><![CDATA[Internap Provides the Engine that Powers Realtime Worlds as It Promises Gamers The Ultimate Online Experiencetm

ATLANTA&#8211;(BUSINESS WIRE)&#8211;Internap Network Services Corporation (NASDAQ: INAP), a global provider of end-to-end Internet business solutions, today announced the signing of Realtime Worlds, a leading independent video game developer and publisher, to a three-year agreement for services supporting the launch of [...]]]></description>
			<content:encoded><![CDATA[<h4>Internap Provides the Engine that Powers Realtime Worlds as It Promises Gamers The Ultimate Online Experience<sup>tm</sup></h4>
<p><span id="more-963"></span><br />
ATLANTA&#8211;(<a href="http://www.businesswire.com/">BUSINESS WIRE</a>)&#8211;Internap Network Services Corporation (<a href="http://cts.businesswire.com/ct/CT?id=smartlink&amp;url=http%3A%2F%2Fwww.internap.com%2F&amp;esheet=5975520&amp;lan=en_US&amp;anchor=%28NASDAQ%3A+INAP%29&amp;index=1">NASDAQ: INAP</a>), a global provider of end-to-end Internet business solutions, today announced the signing of <a href="http://www.realtimeworlds.com">Realtime Worlds</a>, a leading independent video game developer and publisher, to a three-year agreement for services supporting the launch of its first online game: APB (All Points Bulletin). Realtime Worlds will be using a combination of Internap’s Performance IP™, Content Delivery Network (CDN), premise-based route-optimization technology and international data centers to support its rapidly growing business – one increasingly focused on the online gaming sector.</p>
<p>“Ramping up thousands of concurrent online users worldwide is no simple task,” said Realtime Worlds Vice President of Online Operations Rob Rice. “Doing so requires connectivity services proven to be reliable and robust. Internap stood out from the crowd because it offers a unique solution of intelligent, route-optimized IP and CDN distribution, combined with expertly managed data center facilities in locations ideal for mission-critical distribution to our global audiences.”</p>
<p>The Realtime Worlds team has a history of creating some of the world’s best-selling video games, including the global hit franchises Crackdown, Lemmings and Grand Theft Auto. The company’s latest release and first online game, APB, is a city-based community game where players choose between playing criminals or enforcers in pursuit of thwarting their crimes. “As avid game players, we believe the future lies in online gaming. Persistent worlds with hundreds of thousands of players will offer an unrivalled experience that action gamers have yet to enjoy. We have an innovative concept and unique technology that will deliver new possibilities to the online game market,” said Rice. “Our relationship with Internap solidifies our commitment to becoming a world-class online game publisher.”</p>
<p>“Internap has proven once again it has a strong solution for companies requiring their content to traverse the public Internet with split-second speed,” said Randal Thompson, Vice President of Global Sales at Internap. “Online game publishers know they cannot risk players experiencing latency, jitter or lag during online game play. Our Managed Internet Route Optimizer, patented architecture used in both our IP and CDN services, provides our customers with 100 percent uptime guarantees. Online game publishers understand how important it is to provide users with The Ultimate Online Experience. They recognize Internap as the company with the unique service package able to deliver on that promise.”</p>
<p><strong>About Internap’s patented Managed Internet Route Optimizer™ (MIRO) </strong></p>
<p>Internap’s MIRO technology monitors the performance of every major Internet backbone, intelligently routing traffic across the best path to provide faster and more reliable content and data delivery than traditional routing methods. The Internap route-control technology considers path characteristics like latency, packet loss, route stability and congestion when making routing decisions. This technology continually analyzes the traffic situation on each Internet backbone. Decisions are made dynamically and automatically to account for network performance changes, without the need for manual intervention. Advanced analytics are used to probe and benchmark all known points on the Internet through each bandwidth carrier and continuously adjust the routes that the content uses to reach the end-user.</p>
<p><strong>About Realtime Worlds</strong></p>
<p>Founded in 2002 by Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 230, the company’s experienced teams have a tremendous history of creating some of the world’s bestselling video games, including the global hit franchises “Lemmings” and “Grand Theft Auto.” Realtime Worlds&#8217; first game, Crackdown, launched exclusively on Xbox 360 in early 2007, and won multiple awards including BAFTA and Develop Industry Excellence awards on the way to sales of 1.5 million copies. For more information on Realtime Worlds, visit <a href="http://www.realtimeworlds.com">www.realtimeworlds.com</a>.</p>
<p><strong>About Internap </strong></p>
<p>Internap is a leading Internet solutions company that provides The Ultimate Online Experience™ by managing, delivering and distributing applications and content with 100 percent performance and reliability. With a global platform of data centers, managed Internet services and a content delivery network (CDN), Internap frees its customers to innovate, improve service levels, and lower the cost of IT operations. More than 3,000 companies across the globe trust Internap to help them achieve their Internet business goals. For more information, visit <a href="http://www.internap.com">www.internap.com</a>.</p>
<p><strong>Internap “Safe Harbor” Statement </strong></p>
<p>Certain information included in this press release constitutes forward-looking statements within the meaning of the Private Securities Litigation Reform Act of 1995. All statements, other than statements of historical facts, including, among others, statements regarding the performance of our products, business strategy, projected levels of growth and projected costs, are forward-looking statements. Those statements include statements regarding the intent, belief or current expectations of Internap and members of our management team, as well as the assumptions on which such statements are based. Forward-looking statements are not guarantees of future performance and involve risks and uncertainties that actual results may differ materially from those contemplated by forward-looking statements. Other important factors that may affect Internap’s business, products, results of operations and financial condition include, but are not limited to: our ability to sustain profitability; our ability to respond successfu<br />
lly to technological change; the availability of services from Internet network service providers or network service providers providing network access loops and local loops on favorable terms, or at all; failure of third party suppliers to deliver their products and services on favorable terms, or at all; failures in our network operations centers, network access points or computer systems; and our ability to protect our intellectual property.</p>
<p>Our Annual Report on Form 10, Quarterly Reports on Form 10-Q and other Securities and Exchange Commission filings discuss the foregoing risks, as well as other important risk factors that could contribute to such differences or otherwise affect our business, results of operations and financial condition. We undertake no obligation to revise or update any forward-looking statement for any reason.</p>
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		<title>Realtime Worlds names leading video game industry executive Gary Dale as new CEO</title>
		<link>http://www.realtimeworlds.com/2009/04/27/realtime-worlds-names-leading-video-game-industry-executive-gary-dale-as-new-ceo/</link>
		<comments>http://www.realtimeworlds.com/2009/04/27/realtime-worlds-names-leading-video-game-industry-executive-gary-dale-as-new-ceo/#comments</comments>
		<pubDate>Mon, 27 Apr 2009 07:00:47 +0000</pubDate>
		<dc:creator>Scott Dudley</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=841</guid>
		<description><![CDATA[Former Take-Two Exec Assumes Helm of Innovative Interactive Entertainment Company on Verge of First Online Game Launch
BOULDER, Colo. – April 27, 2009– Realtime Worlds, Inc., a leading independent video game developer and publisher, has chosen respected interactive entertainment executive Gary Dale as its new chief executive officer. A video game business expert with more than [...]]]></description>
			<content:encoded><![CDATA[<h4>Former Take-Two Exec Assumes Helm of Innovative Interactive Entertainment Company on Verge of First Online Game Launch</h4>
<p><b>BOULDER, Colo. – April 27, 2009</b>– Realtime Worlds, Inc., a leading independent video game developer and publisher, has chosen respected interactive entertainment executive Gary Dale as its new chief executive officer.<span id="more-841"></span> A video game business expert with more than 25 years of executive experience, Dale will oversee the day-to-day operations and drive strategic direction of Realtime Worlds and its products, commencing with the highly-anticipated urban-themed online game <a href="http://www.realtimeworlds.com/projects/apb/">All Points Bulletin</a>.</p>
<p>&#8220;Having worked with Gary earlier in his career at BMG Interactive, I am deeply impressed with his management style and profound understanding of the entertainment business,&#8221; said <a href="http://www.realtimeworlds.com/company/directors/">David Jones</a>, co-founder and creative director, Realtime Worlds. &#8221;As RTW transitions from being a traditional developer to an online publisher I could not be happier that Gary will lead us through this exciting phase of our growth. His years of experience at companies such as Capcom and Take-Two will prove invaluable in ensuring we meet our goals of becoming a world leading next-generation online publisher. My focus going forward will be on ensuring we continue to deliver quality innovative experiences as with our debut title, <a href="http://www.realtimeworlds.com/projects/crackdown/">Crackdown</a>.&#8221;</p>
<p>&#8220;Realtime Worlds is one of the most innovative game companies in the world,&#8221; said Gary Dale, CEO, Realtime Worlds, Inc. &#8220;The Company is on the verge of launching products that will change current conceptions of what MMO games are about. I can&#8217;t imagine a more exciting opportunity than to join this talented and creative team as we prepare to deliver such ground-breaking and high quality online entertainment to gamers around the globe.&#8221;</p>
<p>A seasoned professional with considerable publishing, business, marketing and operations experience, Dale most recently served as the chief operating officer and executive vice president of Take-Two Interactive Software, Inc. In this capacity, he focused on optimizing the sales, marketing and distribution business, coordinated new opportunities in emerging genres and markets and served as the corporate liaison for the publisher’s various labels. Prior to this role at Take-Two, Dale was chief operating officer of the company&#8217;s Rockstar Games publishing label.</p>
<p>Previously, Dale served as the European managing director of Capcom Co. Ltd., a Japanese interactive entertainment company. He was also the CEO of Broadband Studios, a subsidiary of Take-Two focused on the creation of broadband interactive entertainment software and technology.</p>
<p>Earlier in his career, Dale held various executive positions at BMG, including senior vice president of International Marketing at BMG Music, and president of BMG&#8217;s Interactive Software and Video Division. In addition, he&#8217;s held marketing and executive positions at some of the most renowned companies, including Nabisco, Duracell and Walt Disney Company&#8217;s Buena Vista Home Entertainment, where he served as vice president of Asia Pacific and vice president sales and marketing for Europe.</p>
<p><b>About Realtime Worlds</b></p>
<p>Founded in 2002 by Creative Director David Jones alongside gaming industry veterans Ian Hetherington and Tony Harman, <a href="http://www.realtimeworlds.com/">Realtime Worlds</a> is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 230, the company&#8217;s experienced teams have a tremendous history of creating some of the world&#8217;s bestselling video games, including the global hit franchises &#8220;Lemmings&#8221; and &#8220;Grand Theft Auto.&#8221; </p>
<p>In an exclusive partnership with Microsoft Game Studios, Realtime Worlds launched its first title, <a href="http://www.realtimeworlds.com/projects/crackdown/">Crackdown</a>, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.5 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.</p>
<p>With offices in Boulder, Colo. and Dundee, Scotland, Realtime Worlds is currently working on <a href="http://www.realtimeworlds.com/projects/apb/">All Points Bulletin</a>, a multi-player online game in the urban action genre.</p>
<p>For more information on Realtime Worlds, visit <a href="http://www.realtimeworlds.com/">www.realtimeworlds.com</a>. </p>
<p>Press contact for Realtime Worlds:<br />
Jason Wonacott/Jessica Busch<br />
Wonacott Communications, LLC<br />
(310) 477-2871<br />
<a href="mailto:jwonacott@wonacottpr.com">jwonacott@wonacottpr.com</a></p>
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		<title>Realtime Worlds now offering overtime</title>
		<link>http://www.realtimeworlds.com/2009/04/07/realtime-worlds-now-offering-overtime/</link>
		<comments>http://www.realtimeworlds.com/2009/04/07/realtime-worlds-now-offering-overtime/#comments</comments>
		<pubDate>Tue, 07 Apr 2009 15:27:37 +0000</pubDate>
		<dc:creator>Steve Love</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=820</guid>
		<description><![CDATA[Company rewards the best staff with the best benefits package
Dundee, Scotland &#8212; April 7, 2009 &#8212; Realtime Worlds, the leading independent video game developer, announced today that is now offering paid overtime to its developers. This is on top of one of the most generous benefits packages in the industry which includes profit sharing, share [...]]]></description>
			<content:encoded><![CDATA[<h4>Company rewards the best staff with the best benefits package</h4>
<p><b>Dundee, Scotland &mdash; April 7, 2009 &mdash;</b> Realtime Worlds, the leading independent video game developer, announced today that is now offering paid overtime to its developers.<span id="more-820"></span> This is on top of one of the most generous benefits packages in the industry which includes profit sharing, share options, flexitime, private medical insurance, life insurance, pension package, income protection, carers and emergency leave, relocation assistance, childcare voucher scheme, and discounts on personal computers and bikes.</p>
<p>&#8220;The games industry has long depended on getting excessive amounts of free overtime out of its developers, which in the long run just serves to drive them to another field,&#8221; said John Duthie, head of Human Resources. &#8220;We want to ensure that Realtime Worlds is always very attractive &mdash; both creatively and financially &mdash; to our staff, and offering paid overtime is only fair when products of the standards we demand require more effort than is sometimes possible 9 to 5.</p>
<p>&#8220;Whilst, like the rest of the industry, we&#8217;re lucky enough to have a number of individuals who are happy working crazy hours just for the pride in the games they&#8217;re creating, it&#8217;s gone down well being able to reward that more directly. And for those with families, knowing the overtime often required to finish games will be paid for means it&#8217;s a lot more palatable at home.&#8221;</p>
<p>Realtime Worlds currently has over 40 vacancies, listed at www.realtimeworlds.com.</p>
<p><b>About Realtime Worlds</b></p>
<p>Founded in 2002 by CEO and Creative Director David Jones, alongside gaming industry veterans Ian Hetherington and Tony Harman, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 200, its experienced teams have a tremendous history of creating some of the world&#8217;s bestselling video games, including the global hit franchises &#8220;Lemmings&#8221; and &#8220;Grand Theft Auto&#8221;. In 2006, Realtime Worlds received a US$31 million investment commitment from New Enterprise Associates, one of the world&#8217;s leading venture capital firms. This investment enabled Realtime Worlds to develop new and innovative videogame franchises and recruit top game development talent from around the world.</p>
<p>In an exclusive partnership with Microsoft Game Studios, Realtime Worlds launched its first title, &#8220;Crackdown&#8221;, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.4 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.</p>
<p>In April 2008 Realtime Worlds announced that it has raised US$50 million in Series B funding. The renowned investment firm Maverick Capital led the new investment round with existing investor New Enterprise Associates and WPP, a world leader in marketing communications services.</p>
<p>Realtime Worlds is currently working on All Points Bulletin (<a href="http://www.apb.com">www.apb.com</a>) which is a persistent, online action game with a contemporary setting that focuses on customization, competition, and fame.</p>
<p>For more information on Realtime Worlds, visit www.realtimeworlds.com.</p>
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		<title>Realtime Worlds expands Operations team</title>
		<link>http://www.realtimeworlds.com/2009/04/01/realtime-worlds-expands-operations-team/</link>
		<comments>http://www.realtimeworlds.com/2009/04/01/realtime-worlds-expands-operations-team/#comments</comments>
		<pubDate>Wed, 01 Apr 2009 16:50:56 +0000</pubDate>
		<dc:creator>Steve Love</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[Press Releases]]></category>

		<guid isPermaLink="false">http://www.realtimeworlds.com/?p=815</guid>
		<description><![CDATA[Appointments of Director of Customer Service and Manager of Game Operations
Boulder, Colo. and Dundee, Scotland &#8212; April 1, 2009 &#8212; Realtime Worlds, the leading independent video game developer, announced today that it has boosted its Operations team in Boulder, Colo. with the high profile appointments of Will Leverett as Director of Customer Service, and of [...]]]></description>
			<content:encoded><![CDATA[<h4>Appointments of Director of Customer Service and Manager of Game Operations</h4>
<p><b>Boulder, Colo. and Dundee, Scotland &mdash; April 1, 2009 &mdash;</b> Realtime Worlds, the leading independent video game developer, announced today that it has boosted its Operations team in Boulder, Colo. with the high profile appointments of Will Leverett as Director of Customer Service, and of Patrick Bays as Manager of Game Operations.<span id="more-815"></span></p>
<p>Will Leverett has worked for the past 11 years in the online game service industry in various roles at Origin Systems/Electronic Arts and NCsoft North America. He brings to RTW experience on a dozen shipped MMO titles, working with each development studio to assist them in preparing their product to be an online service.</p>
<p>Leverett has significant experience in numerous facets of an online persistent world: building teams to administer and support online games, ensuring an open line of communication with players, developing support infrastructure, combating fraud and farming activities, and working with communities and support teams around the world via a virtual environment.</p>
<p>Patrick Bays has previously held positions at Origin Systems, NCsoft and Turbine Entertainment. During his tenure at Turbine he worked on several MMOs, including the launch of Lord of the Rings Online (Shadows of Angmar &#038; Mines of Moria), and was ultimately Network Operations Manager where he was responsible for ensuring minimal downtime for all live services.</p>
<p>Bays will design a robust and fully scalable publishing platform that will deliver content to our customers with minimal service interruption.</p>
<p>&#8220;Our developers are making an unbelievable game in APB; it&#8217;s my job to make sure it&#8217;s available to our players,&#8221; Bays said. &#8220;As a gamer myself, I don&#8217;t find six or eight hours downtime every week acceptable, so our system will allow our players to enjoy our games round the clock.&#8221;</p>
<p>Rob Rice, VP of Online Operations, said, &#8220;We&#8217;re rapidly building up our Operations capability towards a successful launch of APB and beyond, and are delighted to have Will and Patrick&#8217;s experience as part of the company to allow us to achieve that.&#8221;</p>
<p>Other positions available at Realtime Worlds are listed at www.realtimeworlds.com, including a number of contract positions which come with a competitive package, 12-month contract, Visa costs paid, return flights paid, free quality accommodation, free healthcare, paid overtime, and paid holiday.</p>
<p><b>About Realtime Worlds</b></p>
<p>Founded in 2002 by CEO and Creative Director David Jones, alongside gaming industry veterans Ian Hetherington and Tony Harman, Realtime Worlds is one of the largest and most successful independent game developers in the world. With an exceptionally talented staff of more than 200, its experienced teams have a tremendous history of creating some of the world&#8217;s bestselling video games, including the global hit franchises &#8220;Lemmings&#8221; and &#8220;Grand Theft Auto&#8221;. In 2006, Realtime Worlds received a US$31 million investment commitment from New Enterprise Associates, one of the world&#8217;s leading venture capital firms. This investment enabled Realtime Worlds to develop new and innovative videogame franchises and recruit top game development talent from around the world.</p>
<p>In an exclusive partnership with Microsoft Game Studios, Realtime Worlds launched its first title, &#8220;Crackdown&#8221;, on Xbox 360 in early 2007. The debut game broke records for demo downloads, sold approximately 1.4 million copies, and won multiple awards including prestigious BAFTA and Develop Industry Excellence awards.</p>
<p>In April 2008 Realtime Worlds announced that it has raised US$50 million in Series B funding. The renowned investment firm Maverick Capital led the new investment round with existing investor New Enterprise Associates and WPP, a world leader in marketing communications services.</p>
<p>Realtime Worlds is currently working on All Points Bulletin (<a href="http://www.apb.com">www.apb.com</a>) which is a persistent, online action game with a contemporary setting that focuses on customization, competition, and fame.</p>
<p>For more information on Realtime Worlds, visit www.realtimeworlds.com.</p>
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